THE HUMAN BEHIND THE BLOB
Hi, I’m Kevin.This is entirely my fault.
I’m Kevin Mackay, the indie developer behind Squishhh! I’m making a game about a very cute blob and a deeply questionable relationship with gravity.
One button. A lot of bad decisions. And a little world I want you to love getting lost in.
Free browser demo. No account needed.
THE DEVELOPER. HAS BONES.A NOTE FROM ME
Made with care.
And questionable judgement.
A small game.
A stupidly big grin.
That’s what I’m aiming for. The lovely little feeling when a jump lands perfectly. The narrow escape you absolutely meant to make. The boss finally getting what’s coming to them.
I want Squishhh! to be easy to pick up and hard to put down. Full of personality, proper peril and the sort of nonsense that catches you off guard. Cute shouldn’t mean boring. It certainly shouldn’t mean safe.
So I’m working on the little things as well as the big ones: how a blob squishes, how a landing feels, how a world surprises you. The jokes should still land when the blob doesn’t.
The game is still in development. If you try the demo and something feels brilliant, confusing or outrageously unfair, tell me. Your feedback helps me make the next version better.
Send me a noteThanks for being here.Kevin
ENOUGH ABOUT ME. MORE ABOUT GOO.
Play a little.
Blame me later.
Try the free Bath Dash demo, then decide if you’d like more chaos.
Full game target: December 2026.
Exact release date to be confirmed.

THE BLOB WOULD LIKE A WORD
“Kevin makes the platforms. I make regrettable travel arrangements.”
Unofficial commentary. Extremely biased.